3dsmax中Arnold渲染技术核心技能训练频教程(含工程源文件/英文字幕)-3ds Max 2020 Rendering with Arnold发布时间:2020-05-05 | 系统分类: | 文章来源:大师资源网 温馨提示:⑤鍸醉亼 发布的资源仅供您参考与学习,请勿商用哦! |
3dsmax中Arnold渲染技术核心技能训练频教程(含工程源文件/英文字幕)-3ds Max 2020 Rendering with Arnold
时长:3小时23分,大小:886.22 MB,MP4,附源文件,作者:Game Art Co,共19个章节,语言:英语
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles. This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max. Instructor Aaron F. Ross shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network. Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want.
Topics include:
Arnold rendering concepts
Controlling sample quality and ray depth
Rendering on an NVIDIA GPU
Arnold lights such as Quad, Spot, and Distant
Modifying Arnold object properties
Image-based lighting
Daylight simulation with Physical Sky
Arnold Standard Surface material parameters
Diffuse, opacity, and bump mapping
Rendering refractions with Transmission
Building an Arnold shading network
Test rendering with utility maps
Mesh subdivision and displacement at render time
Rendering a spherical environment
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